VR Developer at Zaha Hadid Architects
Working Experience
London, 2018
Working Experience
London, 2018
At Zaha Hadid Architects and ZHVR Group, I had the greatest opportunity to work as a VR Developer interacting with vfx designers, artists, architects, coders, engineers and many others; for future and innovative purposes in design and build industry.
I was mainly working on the production of VR/AR Applications. Including 360 experiences for client presentations. Also, I was working on a realtime Multi-presence experience and of physical object tracking projects (in Unity mainly using HTC Vive and Steam VR). In addition, using Microsoft Hololens and its SDK I have produced AR applications in Unity where the user could interact with architectural models.
Finally, I have worked on Project ‘Correl’, part of Mexico Exhibition - November 2018 https://muac.unam.mx/exposicion/zaha-hadid-architects
My colleagues and I, used Unreal Epic Games to develop the project. My responsibilities included, but were not limited to, the production of texture, materials, shaders and mainly Avatar integration of physical user in the VR experience.
Images* seen below are from ‘Correl’ Project. More information regarding this VR Project can be found at http://www.zaha-hadid.com/architecture/project-correl/
I was mainly working on the production of VR/AR Applications. Including 360 experiences for client presentations. Also, I was working on a realtime Multi-presence experience and of physical object tracking projects (in Unity mainly using HTC Vive and Steam VR). In addition, using Microsoft Hololens and its SDK I have produced AR applications in Unity where the user could interact with architectural models.
Finally, I have worked on Project ‘Correl’, part of Mexico Exhibition - November 2018 https://muac.unam.mx/exposicion/zaha-hadid-architects
My colleagues and I, used Unreal Epic Games to develop the project. My responsibilities included, but were not limited to, the production of texture, materials, shaders and mainly Avatar integration of physical user in the VR experience.
Images* seen below are from ‘Correl’ Project. More information regarding this VR Project can be found at http://www.zaha-hadid.com/architecture/project-correl/
Inside the VR space of the multipresence exhibition “Correl Project”.
*all copyrights owned by ZHA, London.